Fresh patch makes the Dying Light 2 PC version more complicated and bloodthirsty

As promised, PC version Dying Light 2 Stay Human I received a large patch – at least the list of changes turned out to be really long.

Editing relate to almost every aspect of the game, including the plot campaign, cooperative, combat system, balance and technical side. Some of the most important points:

The update will come out on consoles in a few days.

Besides, Techland Domes to add to Dying Light 2 The “New Game +” mode, but so far it cannot promise anything.

Patch 1.2 IS Live!
In this patch, we are tackling Numerous Issues Reported by Oour Players.
For the List of Updated Content, Check Oour Website: https: // t.CO/0NV97KKEEG
Thank you!
CONSOLE VERSION COMING SOON!#DyingLight2 #STAYHUMAN PIC.Twitter.COM/KNSKWHLMP2

– Dying Light (@dyingLightgame) March 9, 2022

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Dying Light 2: Stay Human

The best comments

Otherwise I think, what it is taken from one fence.
But in general, a purely subjective time, a strange decision with the physics of bodies, they used to have a weight before, now they have a kick on 1-1.5 meters throws.

Back in the first 3-4 days, they passed the main company with a friend, they wanted to continue the secondary ones, but they caught such a bug that as soon as I connect to a friend, I disappear the sounds of voice and effects, there is a purely embosses (all sounds are in single).

I tried to chemize, die, launch katsen, launch on another DirectX, etc., nothing helped, so I minted after each update.

This big patch also did not help, went in some way to extreme measures, copied the fish of a friend (the same progress), and the voila, all the sounds in place

At such a pace in a month, another can be played.

I entered the game only today, but indeed, the developers of the Maltz were attached to me, I will go through the first time the game, I want to enjoy everyone, and then Dark Souls arrived. Even at a low level of complexity. Now the protagonist of the second game is a rag-penis, who is enough for one kick to send a checkpoint, about jumpers (business card of the series), I generally am silent, compared to Kail Crane. He is a terminator. But then the interface became more pleasant, only for some reason they removed the clock, now only to look at the card, it is inconvenient. Well, the key ceased to loom "nearby container with inhibitors", only in the radius of the container signal. And so Dark Souls with Parkur. "ATP."

I do not know how the difficulty of PC is played, but on PS 5 on a high complexity after a character level 8, even a gun level of ordinary mobs from three strokes takes. And in the pursuit of 2 strokes of jumping and buzz, Knight without Hood Lac, so to speak. Although for some reason this does not affect the complexity of the plot, although all the plots seem to have enemies of a lower level-up to 6.

It seems to be waiting for the working version for hacking, otherwise I look there bugs like in Cyberpan